Santorini
Move workers across a rising 3D island, build towers and use asymmetric god powers to create tactical threats in a compact pure-strategy game.
Move one worker to an adjacent space, then build on a neighboring space to raise a tower level.
Normally, moving onto the third level wins immediately. God powers modify those core rules and create asymmetric tactical puzzles.
Why We Love It
Santorini compresses tactical depth into move-then-build turns. Winning threats can appear quickly because building changes both movement access and future victory possibilities.
About Santorini
Move one worker to an adjacent space, then build on a neighboring space to raise a tower level.
Normally, moving onto the third level wins immediately. God powers modify those core rules and create asymmetric tactical puzzles.
Game at a Glance
Move a Worker
Step to an adjacent legal space, respecting height limits.
Build a Level
Raise a neighboring tower after moving.
Use God Powers
Asymmetric abilities alter movement, building or victory conditions.
Create a Winning Climb
Threaten access to level three while blocking the opponent’s route.
What is Santorini?
Santorini is an abstract strategy game for 2–4 players published by Roxley. The current line lists a 20-minute play time and age 8+.
The base system is extremely compact: move one worker, then build one level on an adjacent space. The three-dimensional board makes positional threats visible.
How the game works
On your turn, choose one of your workers, move it to a neighboring space, then build on a neighboring space. Workers can move up one level or down any number of levels.
Normally, moving onto the third level wins. Domes block spaces, while god powers alter movement, building or victory conditions and create asymmetric matchups.
The decisions that define it
Every build changes future mobility. A move that looks defensive can also create a stairway for your opponent, so local geometry matters on every turn.
God powers change which threats are credible, making matchup knowledge important without changing the core move-and-build rules.
Who is it for?
Choose Santorini if you want a short abstract game with visible tactics, 3D board presence and variable powers.
Choose Patchwork for a less confrontational two-player spatial puzzle or 7 Wonders Duel for more card-driven development.
Learn Santorini in depth
Publisher sources & scope
Checked September 16, 2026. This hub covers the current Roxley Santorini base game and standard competitive rules, not Riddle of the Sphinx.