Dune: Imperium – Uprising Scoring: VP, Battle Icons & Endgame
Uprising uses the same basic endgame threshold as original Dune: Imperium—10 Victory Points during Recall or an empty Conflict deck—but adds new ways to create VP pressure, including paired battle icons from won Conflicts.
Researched rules guide. Checked September 20, 2026 against Dire Wolf’s current Uprising rulebook and supplements.
Faction thresholds and Alliances still matter
Advancing influence can award VP at faction thresholds and holding the highest eligible influence grants an Alliance VP. Alliances can change hands before the endgame.
Conflict cards can create battle-icon VP
Keep won Conflict cards when the rules instruct you to. Matching two face-up Conflict cards with the same Desert Mouse battle icon lets you flip the pair and gain 1 VP under Uprising’s battle-icon rule.
Sandworms can double eligible Conflict rewards, but do not automatically double every type of VP-related effect; follow the reward and worm wording for the specific Conflict.
Endgame is checked at Recall
If any player has at least 10 VP or the Conflict deck is empty, trigger the Endgame. Players first resolve eligible Endgame Intrigue cards, then compare VP.
Official tiebreak order
- Most VP.
- Most spice.
- Most Solari.
- Most water.
- Most troops in the garrison.
Continue learning
Source: Dire Wolf: Uprising rules and supplements. Checked September 20, 2026.