Machi Koro 2 Card Colors & Victory Rules Explained
Machi Koro 2’s card colors tell you when an establishment activates. Understanding those timings is essential because several colors can trigger from the same die result.
Machi Koro 2’s card colors tell you when an establishment activates. Understanding those timings is essential because several colors can trigger from the same die result.
Machi Koro 2’s card colors tell you when an establishment activates. Understanding those timings is essential because several colors can trigger from the same die result.
Blue establishments
Blue cards can generate income on any player’s turn when their number is rolled. They create passive income between your own turns.
Green establishments
Green cards generally activate only on their owner’s turn. They often form the core of a self-funded engine built around the numbers you intentionally roll.
Red establishments
Red cards activate on opponents’ turns and can transfer coins from the active player. Resolve them in the rulebook’s specified order before later income colors when money is limited.
Purple establishments
Purple cards are major establishments with stronger interactive or special effects. They usually activate on the owner’s turn when their number is rolled.
Landmarks are the victory clock
Constructing landmarks gives new abilities and moves you toward victory. The first player to complete the required number of landmarks under the Machi Koro 2 rules wins immediately.