Food Chain Magnate Demand, Sales & Endgame Rules
Food Chain Magnate’s economy is built around creating demand and then winning the right to satisfy it.
Marketing creates demand
Campaigns add demand for specific food and drink products to houses within their effect.
Restaurants need inventory
A restaurant cannot satisfy demand for a product it does not have available through its company production.
Price and distance determine customers
When several restaurants can serve a house, apply the base game’s comparison rules for price, distance and tie resolution.
Revenue becomes cash
Successful sales generate money, which is also the game’s final victory measure.
Bank timing
The base game uses a bank and reserve-bank structure that creates an uncertain endgame horizon once the first bank is exhausted.
Winner
When the final bank/end condition is reached, the player with the most money wins.