Res Arcana Scoring & Victory: 10 VP, Places of Power & Ties
Understand Res Arcana’s end-of-round victory check, 10-point threshold, monuments, Places of Power, artifact points and tiebreak procedure.
Res Arcana does not end immediately when someone reaches 10 VP during an action. Victory is checked after the current round is complete.
Res Arcana does not end immediately when someone reaches 10 VP during an action. Victory is checked after the current round is complete.
Key takeaway
Understand Res Arcana’s end-of-round victory check, 10-point threshold, monuments, Places of Power, artifact points and tiebreak procedure.
About this guide
The following sections preserve the game’s rules, scoring explanations, related links and source notes from the original article.
Topics covered
Count printed and generated VP
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Some Places of Power score stored resources
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10 or more VP triggers the victory comparison
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Highest qualifying total wins
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Count printed and generated VP
Add victory points from artifacts, monuments, Places of Power and any card/component effects that explicitly create or modify VP.
Some Places of Power score stored resources
Resolve their printed formulas exactly. A Place of Power may derive VP from essences, creatures or other material stored on it rather than a fixed printed number.
10 or more VP triggers the victory comparison
At end of round, if no player has reached 10 VP, begin another round. If one or more players have at least 10, compare final totals.
Highest qualifying total wins
A player with 12 VP beats a player with 10; the threshold is only the trigger, not an automatic victory at exactly 10.
Use the official essence-based tiebreak
If players tie on VP, apply the base-game tiebreak involving remaining essences as described by the current rules.