Solo Rules Guide Official solo file published

Timespan Solo Guide

Play the normal civilization engine without an automa, complete both Vision cards, then use your final score to earn a medal.

Timespan includes an official solo mode, but it does not ask you to manage a rival civilization. You still build the same five-round timeline engine. The challenge comes from completing two Vision cards and then pushing your score high enough to improve your medal result.

Is Timespan solo official?

Yes. BoardGameGeek’s Timespan file list includes a separate English Reference sheet and Solo rules uploaded by the same designer/publisher account that supplied the English rulebook. The solo mode is therefore part of the supported game rather than a fan variant.

No automa opponent

Solo Timespan does not use an automa deck or a simulated enemy taking full turns. Current published descriptions of the official solo system say the normal rules remain largely intact, with adjustments that keep wonder access and the exploration offers functioning when only one civilization is present.

This makes the solo game primarily an optimization puzzle: the board does not need a second civilization making tactical decisions against you.

Your first job: complete both Vision cards

In solo play, points alone do not define success. You begin with two Vision objectives and must complete both to win the challenge. Only after satisfying them does the final point total grade how well the civilization performed.

This changes planning substantially from multiplayer. A high-scoring engine that misses one required Vision is not a successful solo result, so every major timeline and technology decision should be checked against the two objectives.

Five rounds still drive the game

The solo game still lasts five rounds and uses the same broad exploration/action rhythm. Your timeline still holds four active history cards, workers still activate the engine, and cards still move into heritage as new developments push them out.

The age transitions after rounds two and four are especially useful solo checkpoints. By the end of round two you should know whether both Visions remain realistic; by the end of round four you normally have only one action phase left to repair a missing requirement.

How exploration changes with one player

With no opponents drafting from a shared offer, the solo rules adjust the choices available during exploration rather than running an artificial rival. Current rule summaries derived from the official solo sheet describe the offer size changing with your position on the peace/harmony system.

The strategic purpose is straightforward: peace progression affects not only scoring and development but also the quality or breadth of future solo choices. Treat it as part of your planning rather than a passive track.

Neutral wonders keep the camel system alive

Multiplayer Timespan lets players visit each other’s wonders. Solo play needs a replacement for that ecosystem. The official solo summary adds neutral wonder availability over the game so the camel/wonder action remains relevant. Visiting a neutral wonder costs a coin in the published solo description.

This means money has an additional opportunity cost. A coin spent on a wonder is justified when its effect accelerates a Vision, fixes an engine bottleneck or creates more value than the worker/resource route that coin could have supported elsewhere.

Nine preset solo scenarios

The solo rules include nine scenarios. These set combinations of civilization, technology and other starting conditions/objectives so you can play designed challenges instead of randomizing every setup.

Scenarios are useful for comparison because they remove some setup variance. If you replay the same scenario, changes in result are more likely to reflect different timeline, drafting and worker decisions.

Solo medal scoring

After completing both Visions, use your final score to grade the result. Current rule-based summaries list these thresholds:

ScoreMedal
100+Bronze
125+Silver
150+Gold
175+Platinum

The important ordering is Visions first, score second. Do not sacrifice a required objective merely to cross the next medal threshold.

Solo planning priorities

The following are editorial recommendations based on the published solo structure, not designer strategy:

  • Translate each Vision into a round-five requirement. Identify which tracks, card types or developments must exist before the final round.
  • Work backward from the last age. If a requirement depends on a late-age card or advanced track, build the resource and worker capacity before that age arrives.
  • Protect timeline slots needed for objectives. Do not push a required active card into heritage too early simply because a new card has a higher immediate reward.
  • Use neutral wonders as tempo tools. Pay for a visit when it replaces multiple weaker actions or closes a Vision gap.
  • Only chase medals after the win is secure. Once both Visions are effectively solved, convert the remaining actions into efficient points and permanent heritage value.

Random setup or scenario?

Use a preset scenario when learning solo because it gives you a defined puzzle and an easier benchmark for replay. Random combinations are better once you understand the interaction between civilization boards, technology boards and Vision objectives.

The lack of an automa means random setup does not increase upkeep. It increases the engine-building puzzle instead.

Timespan solo FAQ

Do I control two civilizations?

No. You control one civilization.

Is there an automa deck?

No. The official mode is objective-based rather than opponent simulation.

How do I win?

Complete both Vision cards. Your score then determines the medal level.

How many solo scenarios are included?

Nine are described in the current solo material.

Does solo still use wonders?

Yes. The solo adjustments keep neutral wonders available so the camel/wonder system remains part of play.

Does solo change the five-round structure?

No. You still have five rounds and the same timeline/heritage engine.

Sources and scope

Checked 6 October 2026 against the Timespan file list, which identifies separate designer/publisher-uploaded English reference and solo rules, plus current rule-based summaries and published play reports describing the no-automa structure. The medal thresholds and nine-scenario structure are reported from the official solo material by current retailers/editorial sources. This article is an original teaching summary and does not reproduce the publisher’s reference sheet. Editorial policy and corrections.

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