At the end of Harmonies, total your landscape features and the values reached on your Animal cards. Completed and partly completed Animal cards both count; a card with all its cubes still on it is worth zero. Use the side of the personal board you played, because water scores differently on A and B.
Trees and mountains
Each tree is a green token atop zero, one or two brown tokens. Its height of one, two or three scores 1, 3 or 7 points respectively. Each mountain is a stack of one, two or three gray tokens and uses the same 1, 3 or 7 values. A mountain scores zero if it is not adjacent to another mountain; adjacency is checked for each stack. For example, two adjacent height-two mountains score three points each, six total, while a height-three mountain by itself scores zero.
Fields and buildings
Every separate contiguous group of at least two yellow tokens is a field worth 5 points, regardless of whether that group contains two or many more tokens. One isolated yellow token does not score as a field. A building is a red token on brown, gray or red. It earns 5 points only when neighboring spaces show at least three different top-token colors, including red among the possible colors. Otherwise it earns zero. Look at the top of neighboring stacks, not hidden lower tokens.
Water on Side A: your best river
A river is connected blue tokens. Score only your best one. Its length is the shortest path between the two chosen ends, including both ends: branches do not all add to the path. The reminder card gives 2, 5, 8, 11 and 15 points for lengths two through six, then four more for every token beyond the sixth. A length-seven best river is therefore 19 points. A single water token scores no river points.
Water on Side B: islands
On the alternative board, blue water separates the remaining spaces into islands. Score 5 points per island. You always have at least one island, even if you placed no separating blue tokens. Do not score the Side A river table at the same time.
Animal cards and Nature’s Spirit
For each Animal card, find the topmost space without an Animal cube on its scoring track and take the number printed there. Moving the bottommost cubes off the card during play reveals progressively better values. A card whose cubes are all still present scores zero; a card with some cubes remaining scores the value it has reached, with no further penalty. Animal cubes placed on the landscape do not erase its terrain points.
If you included the base box’s optional Nature’s Spirit, score its printed condition in addition to the other categories, provided its cube was placed as required. It counts toward the active four-card limit until completed. The optional Spirit is a base-game module, distinct from Pulse or Crescendo.
Total and tiebreak
Add trees, mountains, fields, buildings, the correct water score, all Animal cards and any completed Nature’s Spirit. Highest total wins. If tied, the player who placed more Animal cubes wins; if still tied, share the win. Crescendo introduces separate scoring rules for its modules.
Continue: Harmonies guide · How to play · Strategy · Scoring · Pulse and Crescendo expansions
Rules source: Libellud’s English base-game rulebook. This guide covers the base game unless an expansion is named.