Splendor: The Silk Road Expansion Guide
Splendor The Silk Road explained: City tiles, Trading Post tiles, new victory conditions, permanent powers and combining the modules with other expansions.
Expansion guides and base-game compatibility.
Splendor The Silk Road explained: City tiles, Trading Post tiles, new victory conditions, permanent powers and combining the modules with other expansions.
Compare Splendor’s current expansion line: The Silk Road and The Sun Never Sets, covering Cities, Trading Posts, Orient cards and Strongholds.
Heat Legends explained: 36 Legend cards, Power Ups, Rivals, smarter automated drivers, adjustable difficulty and using AI cars in solo or multiplayer races.
Heat Rocky Roads explained: South Africa and Germany tracks, gravel, chicanes, sliding-skirt upgrades, 1966 Championship season and seventh-player components.
Heat Tunnel Vision explained: two new racing tracks, tunnel racing, extra player components, upgrades, sponsorships and 1–7 player support.
Heat Heavy Rain explained: Japan and Mexico tracks, puddles, chicanes, Air Intake upgrades, 1964 Championship season and seventh-player components.
Compare all current Heat expansions: Heavy Rain, Tunnel Vision, Rocky Roads and Legends, including tracks, seventh-player support, new systems and solo/multiplayer bots.
Arnak Surprise Shipment explained: 50 new cards, 2 new Sites, 1 rebalanced Site, Adventure Chest compatibility and its status as the final Arnak addition.
Arnak Twisted Paths explained: larger double-sided map, Owl and Spider Temples, new research tracks, dark tablets, temple tiles, Sites, Guardians and solo content.
The Missing Expedition explained: two new leaders, two research tracks, 56 encounter cards, six-chapter solo/2-player campaign and standard-game compatibility.