Everdell Pearlbrook Expansion Guide: River Board, Pearls & Wonders
Everdell Pearlbrook explained: River board, Frog Ambassadors, pearls, Wonders, Adornments, new cards and how the expansion creates another scoring economy.
Expansion guides and base-game compatibility.
Everdell Pearlbrook explained: River board, Frog Ambassadors, pearls, Wonders, Adornments, new cards and how the expansion creates another scoring economy.
Everdell Bellfaire explained: modular player powers, Market board, Garland Awards, special events and support for 5–6 player games.
Scythe The Wind Gambit explained: airships, 16 airship ability tiles, 8 Resolution tiles, solo support and how the two modules change movement and game endings.
Carcassonne Traders & Builders explained: Goods tokens, Builders, Pigs, 24 new tiles, bonus scoring and how the expansion combines with other sets.
Carcassonne Inns & Cathedrals explained: inn roads, cathedral cities, large meeples, sixth-player components and endgame scoring risks.
7 Wonders Leaders explained: 49 Leader cards, the pre-Age Leader draft, two Wonders, Cities bonus Leaders, compatibility and why it is a strong first expansion.
7 Wonders Armada explained: Shipyard boards, four naval tracks, Armada cards, Island cards, naval conflicts, team play and compatibility.
Dune Imperium Bloodlines explained: Sardaukar Commanders, Commander Skills, new Tech tiles, Leaders, Contracts, Navigation cards and compatibility with Imperium and Uprising.
Dune Imperium Rise of Ix explained: Tech tiles, dreadnoughts, CHOAM shipping, new leaders and cards, Epic mode and Uprising compatibility.
Ark Nova Marine Worlds explained: sea animals, aquariums, alternate action cards, the new University, scoring cards, bonus tiles and base-game requirements.