Kanban EV: Rules, Departments & Car Factory Strategy
Kanban EV explained: train across factory departments, design and assemble cars, manage parts and certifications, and score through meetings and production goals.
Individual board game guides and reference pages.
Kanban EV explained: train across factory departments, design and assemble cars, manage parts and certifications, and score through meetings and production goals.
Maracaibo base-game guide: four-round Caribbean route, multi-use cards, nation influence, standalone setup, solo play and Uprising expansion.
Obsession explained: renovate a Victorian estate, manage servants, host activities, invite influential guests and improve family reputation through social events and courtship.
Revive explained: explore a frozen world, recruit survivors, build factories, unlock tribe technologies and develop asymmetric engines in a replayable post-campaign strategy game.
Darwin’s Journey explained: train workers in disciplines, explore the Galápagos, collect specimens, correspond with museums and complete objectives across five rounds.
Nucleum explained: play dual-action tiles, build railways, power urban buildings, unlock asymmetric technologies, fulfill contracts and recharge your engine.
Carnegie explained: activate company departments, manage employees, expand transportation networks, invest in projects and make donations across 20 rounds.
Teotihuacan: City of Gods explained: move worker dice around a modular rondel, upgrade them, develop technologies, climb temples and build the Pyramid of the Sun.
Lorenzo il Magnifico explained: shared dice set family-member strength, development cards build an engine, production and harvest generate resources, and faith shapes end-of-period penalties.
The Anarchy explained: use multi-use cards, develop your domain, defend a castle, build siege engines, chain actions and manage discontent across five rounds.