Barrage: Rules, Dams, Water Flow & Energy Strategy
Barrage explained: place engineers, build dams and conduits, control shared water flow, produce hydroelectric energy and fulfill contracts over five rounds.
Individual board game guides and reference pages.
Barrage explained: place engineers, build dams and conduits, control shared water flow, produce hydroelectric energy and fulfill contracts over five rounds.
Paladins of the West Kingdom explained: recruit workers, choose a Paladin each round, raise faith, strength and influence, build defenses and confront outsiders.
Viscounts of the West Kingdom explained: move around a rondel, build a deck of townsfolk, construct buildings, write manuscripts and compete in the castle.
Sleeping Gods explained: explore a 26-page atlas, manage the Manticore crew, resolve story choices, fight diceless battles and search for divine totems.
Hansa Teutonica Big Box guide: pick a first map, understand route completion and displacement, decide on early upgrades, and check Big Box contents.
Architects of the West Kingdom explained: place growing groups of workers, hire apprentices, collect resources, build landmarks and manage virtue and corruption.
Grand Austria Hotel explained: draft dice actions, attract guests, serve food and drinks, prepare rooms, manage staff and earn imperial favor in Vienna.
Underwater Cities explained: play cards to action slots, match colors for extra effects, build connected cities and manage production across three eras.
Beyond the Sun base-game guide: a full turn, technology access, production choices, player-count-specific achievement threshold and expansion scope.
Eldritch Horror explained: investigators travel the globe, gather clues, solve mysteries, close gates and survive Mythos effects while confronting an Ancient One.