Carnegie
Carnegie explained: activate company departments, manage employees, expand transportation networks, invest in projects and make donations across 20 rounds.
Build and manage a company inspired by the industrial era, organizing employees into departments and expanding business projects across the United States.
One player chooses the round’s action, but everyone follows it, so timing an action means judging both your own benefit and what you are giving rivals.
Why We Love It
Carnegie turns shared action selection into a company-planning puzzle. A department can be perfectly developed yet poorly timed if another player controls when its action type activates.
About Carnegie
Employees work in departments on personal company boards, then travel to projects around the country when departments activate.
Transportation tracks, projects, income, donations and employee management all contribute to final scoring after 20 rounds.
Game at a Glance
Run Departments
Move employees through a company board built around four action types.
Expand Networks
Develop transportation and establish projects across U.S. regions.
Generate Income
Employees sent on missions return with income when regions activate.
Donate
Philanthropic donations create powerful endgame scoring conditions.
Who Carnegie suits
Experienced economic-game players who enjoy action timing, personal-board optimization and indirect interaction through shared action selection.
Rules overview
The game lasts 20 rounds. The active player selects one of four action types, then every player may activate matching departments. Employees move within companies, travel to regional projects and eventually return with income. Players expand transportation links, build projects and make donations that establish endgame scoring criteria. Final points come from projects, networks, company development, money and donations.
Key decisions
Editorial analysis: Prepare departments before the table is likely to activate them. A powerful department with no available employees wastes a shared action, while sending too many employees away can weaken later internal development.
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Sources and edition notes
Facts checked September 17, 2026. The historical theme is treated as inspiration rather than a simulation.