Gaia Project: Rules, Factions & Technology Strategy
Gaia Project explained: 14 factions, terraforming, mines, federations, power cycling, research tracks and solo play.
Individual board game guides and reference pages.
Gaia Project explained: 14 factions, terraforming, mines, federations, power cycling, research tracks and solo play.
Race for the Galaxy Second Edition explained: simultaneous phase selection, settle and develop cards, goods, consumption and tableau engines.
Sheriff of Nottingham 2nd Edition explained: merchant bags, declarations, inspections, bribes, legal goods and contraband scoring.
The Resistance: Avalon explained: hidden roles, team proposals, mission votes, Merlin, Mordred and the final assassination.
For Sale explained: bid for properties, preserve coins, then sell your real estate against revealed currency cards.
High Society Osprey guide: normal and disgrace auctions, money-card budgeting, the fourth dark-green card and the poorest-player cutoff.
Acquire explained: place building tiles, form corporations, buy stock, resolve mergers and finish as the wealthiest investor.
El Grande explained: power cards, action cards, caballeros, the Castillo, scoring rounds and nine-round area control.
Ra explained: auction tiles, Sun disks, Ra track, disasters, three epochs and scoring in the current 25th Century Games edition.
Orléans explained: recruit followers, draw from your bag, activate action spaces, trade, build and score medieval France.