Sushi Go Party! Scoring Guide: Sets, Majorities, Multipliers & Dessert
Understand Sushi Go Party! scoring categories and how menu tiles define set scoring, majority dishes, multipliers, special cards and dessert points.
Setup, rules and practical answers for learning board games.
Understand Sushi Go Party! scoring categories and how menu tiles define set scoring, majority dishes, multipliers, special cards and dessert points.
Learn Sushi Go Party! rules: choose a menu, deal hands, pick-and-pass simultaneously, resolve card effects, score three rounds and finish dessert scoring.
Understand Sheriff of Nottingham 2nd Edition inspections, truthful-bag compensation, confiscation, penalties, legal and contraband values and majority bonuses.
Learn Sheriff of Nottingham 2nd Edition base rules: market cards, merchant bags, legal declarations, bribes, inspections, penalties and round rotation.
Understand The Resistance: Avalon mission resolution, one-fail versus two-fail missions, five rejected teams, three mission wins and the Assassin’s Merlin guess.
Learn The Resistance: Avalon rules: Good and Evil roles, Merlin, leader proposals, team votes, mission cards, rejected teams and the Assassin finale.
Understand Small World decline, active versus declined races, scoring occupied regions, Race/Power bonuses, fixed game length and final coin totals.
Learn Small World base-game rules: choose Race/Power combinations, conquer regions, use the Reinforcement die, redeploy, score coins and go into decline.
Understand Inis victory: Pretender markers, six territories, six Sanctuaries, chieftain over six opposing clans, Deeds and tied victory-condition checks.
Learn Inis rules: Assembly and Season phases, Action-card drafting, territories, chieftains, clashes, citadels, sanctuaries, Pretenders and victory checks.