Forbidden Island Win & Loss Conditions: Treasures, Fools’ Landing & Water
Understand every Forbidden Island victory and defeat condition: four treasures, helicopter escape, sunk treasure tiles, Fools’ Landing and water level.
Setup, rules and practical answers for learning board games.
Understand every Forbidden Island victory and defeat condition: four treasures, helicopter escape, sunk treasure tiles, Fools’ Landing and water level.
Learn Forbidden Island turns: three actions, movement, shoring up, card sharing, treasure capture, Flood cards, Water Rise and helicopter escape.
Understand how Love Letter rounds end, how surviving cards are compared, how eliminations win a round and how favor tokens decide the full match.
Learn the current Love Letter rules: setup, draw-one-play-one turns, character effects, elimination, round end, favor tokens and match victory.
Understand Jaipur scoring: goods-token values, 3/4/5-card sale bonuses, camel majority, round-end triggers, tie rules and Seals of Excellence.
Learn Jaipur rules for two players: taking goods, camels, exchanging cards, selling sets, bonus tokens, round-end conditions and Seals of Excellence.
Understand King of Tokyo victory: 20 VP, elimination, entering and leaving Tokyo, Tokyo scoring, healing restrictions and attack targets.
Learn King of Tokyo turns: three dice rolls, number scoring, claws, hearts, energy, entering/leaving Tokyo, Power cards and victory.
Calculate Five Tribes final scoring from coins, camels/tiles, Vizier majorities, Elders, Djinns, goods sets, palm trees and palaces.
Learn Five Tribes setup and turns: bidding for order, Mancala meeple movement, tribe actions, tile control, markets, Djinns and game end.