Catvale
A competitive 2–6 player euro-adventure where rival cats explore a modular vale, complete quests, build, trade, level up and fight for Prestige.
Catvale is a competitive adventure-euro hybrid designed by Lukasz Berdowski and published by FU Dice. Players control ambitious cats competing for Prestige across a modular hex map while gathering resources, completing quests, constructing buildings, trading, upgrading their characters and sometimes attacking one another.
The project is currently live on Kickstarter. The campaign began on 8 September 2026, ends on 8 October 2026, and was fully funded within minutes. As of 7 October, BoardGameGeek is showing more than 2,700 backers and the publisher’s campaign remains far above its funding goal. The current English-edition delivery estimate is December 2027.
Catvale at a glance
| Designer | Lukasz Berdowski |
|---|---|
| Publisher | FU Dice |
| Players | 2–6 |
| Play time | 90–180 minutes |
| Style | Competitive adventure/euro hybrid |
| Interaction | High; PvP and negative interaction are part of the design |
| Campaign | Kickstarter, 8 Sep–8 Oct 2026 |
| Current delivery estimate | December 2027 |
| Retail status | Not yet released; Kickstarter edition currently in crowdfunding |
What do you do in Catvale?
Catvale gives players several routes to Prestige instead of forcing everyone through the same engine. FU Dice highlights exploration, adventure cards, resource collection, combat, construction, market trading, quests and character growth as the core systems.
The map is built from randomly placed hexagonal tiles, so geography changes between sessions. That affects where resources appear, how quickly cats can reach useful spaces and when rival players are likely to collide.
Adventure cards keep the board unpredictable
The publisher says Catvale contains more than 100 adventure cards. A new adventure can change priorities, create encounters, give rewards or impose setbacks.
This is one of the main reasons Catvale should not be approached like a fully deterministic eurogame. You can plan around resources, buildings and upgrades, but the adventure layer is designed to make the immediate tactical situation change.
Explore, gather and fish
Exploration is tied directly to the economy. Players move across the modular vale to gather resources, catch fish, pursue quests, reach the flea market and find opportunities that support their chosen development path.
Because the board itself changes, a familiar strategy may require a different route from one session to the next. A strong resource engine on one map may be too remote or contested on another.
Build structures and hire workers
Resources can be converted into structures that develop your backyard. FU Dice also describes workers that provide additional advantages and sabotage that can interfere with rival cats.
This construction layer is the most recognizably euro-style part of the design: current spending can create persistent benefits, so the value of a building depends on how early it appears and whether the rest of your plan can exploit it.
Combat is optional—but clearly intended
Catvale is not multiplayer solitaire. The publisher labels it PvP and describes negative interaction as optional but encouraged. Players can attack and defend using cards, items and tokens, with combat able to generate Prestige or disrupt another player’s plans.
That matters when deciding whether Catvale fits your group. The game allows economic development and questing, but it also expects players to tolerate direct interference, grudges and opportunistic attacks.
Trading, quests and temporary cooperation
The flea market lets players exchange resources and buy cards. Quests create another route to rewards, and the publisher specifically notes that some objectives can encourage collaboration even though only one player ultimately wins.
That produces a useful social tension: helping another player may advance a shared quest now while also strengthening someone you expect to compete with later.
Grow and level up your cat
Growth points unlock skills and improve your character over the course of the game. FU Dice also describes secret ambitions that can produce additional rewards.
The practical effect is that the opening is not only about collecting Prestige. Early actions can also define what your cat becomes good at, which then changes the value of later encounters, construction opportunities and conflicts.
How do you win?
The public teaching material describes Prestige as the victory measure. Current instructional coverage of the campaign version says a player can win by reaching 20 Prestige, with the game otherwise ending after the sixth round and the highest Prestige winning.
Because Catvale is still in crowdfunding and FU Dice says backers can influence the final product, use the campaign rulebook for the latest exact end-game wording rather than treating preview material as immutable production rules.
How heavy is Catvale?
BoardGameGeek currently places community complexity around the high-2s out of 5, while the publisher describes a 90–180 minute game with several interacting systems. That points to a medium-weight experience rather than either a lightweight family game or a very heavy economic euro.
The learning burden comes from breadth: adventure cards, dice-driven actions, resources, building, market activity, quests, combat and progression all coexist. None of those systems needs to be extremely complex individually for the overall game to feel substantial.
How many players and how long?
FU Dice lists 2–6 players and 90–180 minutes. The large time range is credible for a highly interactive sandbox because map congestion, negotiation and combat naturally increase with player count.
BoardGameGeek does not yet have enough mature post-release player-count voting to treat a particular count as authoritative. Any “best at three/four/five” claims should remain provisional until more finished copies are played.
Catvale Kickstarter status
The campaign launched on 8 September 2026 and closes on 8 October 2026. It was reported as fully funded within 13 minutes and, by 7 October, had more than 2,700 backers. Kickstarter is currently displaying the project at well over eighteen times its funding goal.
FU Dice advertises Kickstarter-exclusive content and says campaign backers are expected to receive the game before any later retail release. The publisher also warns that retail is not guaranteed, so the crowdfunding edition and eventual retail edition should not be assumed to contain identical extras.
Is the rulebook final?
FU Dice currently provides a downloadable rulebook from the official Catvale site, which is useful for understanding the campaign version before backing. However, the same publisher page explicitly says campaign participation can influence changes to the final product.
For that reason, this guide treats current system descriptions as reliable for evaluating the game but does not present detailed setup quantities, card timing or edge-case rulings as locked production rules. A dedicated rules guide will make more sense once the production rulebook is frozen.
Catvale release date and delivery
BoardGameGeek currently lists the English edition as unreleased with a 20 December 2027 release date and Kickstarter preorder status. Campaign materials describe December 2027 as the planned delivery window.
That is an estimated crowdfunding fulfillment date, not a guaranteed worldwide retail street date. Manufacturing, freight, regional delivery and any later retail plan can move independently.
Who may like Catvale?
Catvale is most likely to suit groups that want a sandbox-style adventure game but still enjoy euro-style resource and development decisions. It also fits players who want direct interaction and are comfortable with attacks, sabotage and opportunistic competition.
It is a weaker fit for groups that prefer low-conflict engine builders, deterministic planning or short sessions. The playful cat theme should not obscure that FU Dice is pitching a long, competitive and interactive game.
What is still provisional?
- final production-rule wording and edge cases;
- the final balance of Kickstarter-exclusive versus later retail content;
- regional retail availability after fulfillment;
- mature player-count recommendations;
- strategy conclusions based on finished production copies.
Those are normal uncertainties for a game still in crowdfunding. This page will keep them separate from details the publisher has already committed to publicly.
Catvale FAQ
Is Catvale released?
No. It is currently a live Kickstarter project with delivery planned for December 2027.
When does the Kickstarter end?
8 October 2026.
How many people can play?
2–6 players.
How long does a game take?
FU Dice lists 90–180 minutes.
Is Catvale cooperative?
No. It is competitive. Some quests can create temporary cooperation, but players compete for Prestige and can attack or sabotage one another.
Does Catvale have combat?
Yes. PvP combat is part of the design, using cards, items and tokens.
Are the rules available?
Yes. FU Dice links a campaign rulebook from its official site, but production details can still change before fulfillment.
Sources and editorial scope
Checked 7 October 2026 against FU Dice’s official Catvale site, the live Catvale Kickstarter, BoardGameGeek’s Catvale record, BGG’s current English-edition listing and current instructional coverage of the campaign version. Publisher facts such as 2–6 players, 90–180 minutes, modular exploration, PvP, construction, trading, quests and progression are taken from FU Dice. Delivery timing and crowdfunding status are current as of the check date. This is a researched guide, not a firsthand review or playtest. Editorial policy and corrections.