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Stone Age

Learn Stone Age worker placement, dice-based resources, feeding, tools, buildings and civilization cards, with Z-Man Games sources.

GAME AT A GLANCEStone Age

Learn Stone Age worker placement, dice-based resources, feeding, tools, buildings and civilization cards, with Z-Man Games sources.

2–4 Players60–90 MinutesAges 13+

Place tribe members on shared action spaces for resources, food, tools, agriculture, population growth, buildings and civilization cards.

Resource spaces use dice rolls divided by a fixed value, so committing more workers increases reliability but also consumes more of your action capacity.

Why We Love It

Stone Age makes worker placement easy to understand because most spaces clearly produce one kind of resource. The interesting part is deciding how many workers to commit before seeing the dice result.

About Stone Age

Place tribe members on shared action spaces for resources, food, tools, agriculture, population growth, buildings and civilization cards.

Resource spaces use dice rolls divided by a fixed value, so committing more workers increases reliability but also consumes more of your action capacity.

Game at a Glance

♟

Place Workers

Commit tribe members to limited spaces before opponents fill them.

⚄

Roll for Resources

More workers mean more dice and a more reliable yield.

⚒

Improve the Tribe

Tools, agriculture and population growth make later rounds stronger.

★

Convert to Points

Buildings and civilization cards turn the economy into scoring.

What is Stone Age?

Stone Age is Bernd Brunnhofer’s worker-placement game about developing a prehistoric tribe. Z-Man’s current product listing supports 2–4 players, age 13+, in 60–90 minutes.

Players gather wood, brick, stone and gold, improve tools and agriculture, expand population, build structures and collect civilization cards.

How the game works

Each round begins with players placing figures on available board spaces. Once all figures are placed, players resolve their workers and gather the corresponding benefits.

Resource spaces use dice: roll one die per worker committed, sum the result and convert it into resources according to that material’s cost. Workers also need food, so a larger tribe increases both capacity and upkeep.

The decisions that define it

The key tradeoff is growth versus efficiency. More workers create more actions, but they also require more food every round.

Tools reduce the volatility of resource rolls, while agriculture lowers future feeding pressure. Buildings and civilization cards convert those economic improvements into points.

Who is it for?

Choose Stone Age if you want a classic worker-placement game with straightforward action spaces, moderate interaction and a meaningful dose of dice uncertainty.

For a more production-chain-driven worker-placement game, compare Viticulture Essential Edition.

Learn Stone Age in depth

Publisher sources & scope

Checked September 15, 2026. This hub covers the identified current base or standalone edition. Use the publisher rulebook for exact card, tile and special-effect interactions.

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