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Azul Floor Line Rules

Learn how overflow tiles, broken lines and the first-player token affect scoring.

GUIDE AT A GLANCEAvoid overflow penalties

Learn how overflow tiles, broken lines and the first-player token affect scoring.

AzulHow to PlayPractical guide

The floor line is Azul’s penalty area. Tiles that cannot legally fit into a pattern line, plus the first-player token, are placed there and reduce your score during wall-tiling.

What goes on the floor line?

  • Tiles you take that do not fit into the chosen pattern line
  • Tiles you cannot legally place into any pattern line you selected
  • The first-player marker when you are the first player to take tiles from the center

Floor line penalty values

From left to right, the standard penalty spaces are:

-1, -1, -2, -2, -2, -3, -3.

What if the floor line is full?

Any additional tiles that would go to the floor are returned to the box lid/supply according to the rules. You do not create extra penalty spaces beyond the printed line.

When do penalties apply?

During the Wall-Tiling phase, subtract the value shown under every occupied floor-line space.

Can your score go below zero?

No. Your score cannot fall below 0.

What happens to floor-line tiles afterward?

After applying penalties, return the colored tiles from your floor line to the box lid. The first-player marker is not discarded; it is placed in front of you so you start the next round.

Does the first-player token count as a penalty?

Yes. It occupies a floor-line space and therefore contributes the printed negative value of that position.

Official source

Rules checked September 2026.

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