Researched Game Guide Rules checked Oct 2026

Cascadia Junior Scoring & Advanced Mode

Check Cascadia Junior wildlife and habitat sightings, 3–5 versus 6+ habitat groups, cone scoring and the advanced Wildlife Card requirements.

Cascadia Junior awards wildlife sightings during play and habitat sightings after the final turn. Those tokens carry conifer cones on their reverse sides. Your final score is the total cones revealed, not simply the number of tokens or the number of landscape tiles.

Wildlife: keep used icons separate from new groups

The standard Wildlife Cards require three connected, matching animal icons without Wildlife Markers. Mark the three used icons and collect one corresponding Wildlife Sighting Token. Markers record an icon’s use; they are not extra scoring pieces for the panorama.

Example: An uncovered trio of salmon produces a salmon sighting. A nearby marked salmon cannot be borrowed for another trio. Keeping the markers in place prevents the same icons from generating repeated rewards as you extend the environment.

Standard connected groups may have different shapes. Advanced play replaces that freedom with the shape shown on each species’ B-side card.

Habitat sightings: count spaces, not tiles

At game end, examine edge-connected groups of the same habitat. Each Habitat Tile has two hexagonal spaces, so “three habitat spaces” does not necessarily mean three separate tiles. Count the matching connected spaces rather than cardboard pieces.

Spaces in one connected habitat groupHabitat sightings
1–20
3–51
6 or more2

Six or more is the top band for a group. A nine-space connected forest does not earn a third sighting. This differs from treating the terrain as repeated batches of three.

Example: A single connected forest of five spaces earns one forest sighting. Extend it to six and it earns two. Extending it from eight to nine does not create another sighting from that same group.

Terrain groups are judged by habitat, not by whether their printed animals already carry markers. Marking an animal records a wildlife reward; it does not erase the terrain space for the habitat check.

Flip sightings and add the cones

Arrange the collected Wildlife and Habitat Sighting Tokens on your panorama with pictures visible during play. After habitat rewards are added, turn them over and add every cone shown. Position within the picture does not multiply the value or introduce an adjacency score.

Original arithmetic example: Suppose the backs of your wildlife sightings show a combined eight cones and your habitat sightings show five. Your final total is 8 + 5 = 13. Count the actual backs: this example does not imply every sighting is worth the same amount.

A practical family counting method is to total wildlife cones and habitat cones separately, then combine them. It helps an adult check the arithmetic while leaving the child to count visible symbols. This is teaching guidance rather than an additional game rule.

Advanced mode uses the B sides

Keep the ordinary setup, tile choices, turn sequence, marking procedure and habitat scoring. Turn the Wildlife Cards to their advanced B sides. A group must now satisfy the species’ illustrated shape before it earns its wildlife sighting.

The official instructions give bears as an example: three bears must form a triangle. A line of three bears that would qualify in standard mode does not satisfy that advanced bear requirement. The required shape can be rotated or mirrored. Use all five cards in your copy rather than substituting animal rules from original Cascadia.

Shape check: Identify the three unused icons first. Compare their arrangement with the active card, allowing rotation or reflection. Only then place the three Wildlife Markers. A convenient way to teach this is to show a qualifying arrangement and a connected arrangement that fails the required shape.

Why the strategy changes in advanced play

In standard play, reaching any connected trio is enough. In advanced play, extending a pair in the wrong direction can leave it connected without finishing the required shape. Before choosing a tile, identify the exact open space that would complete the shape, then check whether the incoming animal can occupy it while the whole two-hexagon tile remains legal.

Also compare habitat thresholds. A tile that takes a group from five matching terrain spaces to six changes the habitat reward; a tile that takes it from six to seven does not change that band’s reward by itself. The second placement may still help an animal group or prepare another terrain connection, so evaluate both hexagons.

Common scoring corrections

  • Do not score Wildlife Markers as though they were sighting tokens.
  • Do not reuse already marked animal icons.
  • Count hexagonal habitat spaces rather than whole tiles.
  • Do not award more than two habitat sightings for one connected group.
  • Use the actual cone backs rather than estimating from the number of panorama pieces.
  • Keep Junior’s advanced shapes separate from original Cascadia’s wildlife cards.

For setup and the ten-turn ending, use how to play. For choosing between game boxes, use Junior versus original Cascadia.

Sources and scope

Checked October 4, 2026. Rules were researched from publisher materials, including the official KOSMOS instructions; English component names follow AEG. Teaching and decision examples are editorial guidance, not firsthand family testing or developmental guarantees. Use the Wildlife Cards in your copy for the advanced shapes. Editorial policy and corrections.

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