Forest Shuffle: Dartmoor ends as soon as the third winter card is revealed. You do not finish that turn. At that point, score every visible card in your forest under its printed condition and add one point for each card in your cave. The player with the most points wins; a tie is shared. A species’ point value can depend on its position, other species, completed sets or an opponent’s forest, so a card-by-card check is more reliable than counting cards.

What is actually in your scoring forest?

A split card has two animals or plants, but only the half left visible after placement counts. The hidden half under a tree, shrub or moor is no longer an inhabitant in your forest and cannot satisfy a species set or type condition. A paid card in the clearing is also outside your forest, even if you owned it a moment earlier. The clearing is a shared market and its discarded cards do not score for anyone.

Habitats themselves can have printed points, conditions or effects. Some trees or shrubs care whether their four sides are filled; a moor may reward what sits in its top or bottom slots. Read the condition of each visible card before adding its value. A face-down universal moor created by an effect supplies moor slots and may support other cards’ moor-related conditions; it has no visible printed species half to count.

Count sets without reusing cards

The publisher’s English appendix describes dragonflies as sets of different species. In base Dartmoor, sets of one, two, three, four and five distinct dragonflies score 0, 5, 10, 15 and 30 points respectively. Each dragonfly card belongs to only one set. Four copies of the same species are not a four-species set; they can contribute to separate sets only when there are enough other distinct species to pair with them.

As a small example, three different dragonflies score ten as one set. If you also have duplicates of two of those species, you could make a second two-species set for five more, using each card once. The 2026 Exmoor expansion adds a Golden-Ringed Dragonfly as another distinct species to collect; read its appendix when scoring expansion cards.

Bats work differently. The base appendix says each bat scores five points if your forest contains at least three different bat species. Two Daubenton’s Bats, one Serotine Bat and one Alcathoe Bat give three species and four bat cards, so the bats collectively score 20. With only two different species, the condition is not met even if you have many bat cards.

Moor conditions can depend on opponents

The Black-Tailed Godwit is a useful example of a relative condition: it scores ten if your forest has the most moors or ties for the most, otherwise zero. If you have two such birds and tie another player on moors, each scores ten. One extra moor late in the game can therefore swing more than that moor’s own printed value. Check the final moor counts across all players rather than assuming a lead you held earlier still applies.

Blanket Bog is a different kind of moor: it scores no points by itself but doubles the points of qualifying plants placed below it. Two such plants ordinarily worth three and five would contribute 16 there rather than eight. Score their modified values once; do not also add the undoubled amounts as a separate line.

Add cave points after the forest

Each card in your cave is worth one point in the standard endgame count. Four cards tucked into a cave add four points, regardless of the printed point text on those hidden cards. Resolve any cave-specific effect at its indicated time—Cave 4 has a deferred endgame effect—then count the contents as the rules direct. Cards in your cave are not simultaneously visible forest cards.

Use a final checklist

  1. Stop immediately on the third winter, even if an effect or action was underway.
  2. Score visible trees, shrubs, moors and the one exposed half of each split card.
  3. Evaluate conditional cards using the final forest and any opponent comparison they require.
  4. Separate distinct-species sets without counting a card twice.
  5. Apply local multipliers to the relevant card values once.
  6. Resolve the cave’s timing, then add one point per card inside it. Compare totals; tied leaders share the win.

For every individual species, the Lookout Dartmoor page offers an English card appendix under Downloads. The official rulebook also has an illustrated scoring example. Return to turn rules, read strategy or see the Exmoor changes. Publisher rules and appendix checked October 3, 2026.

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