7 Wonders Duel Pantheon Expansion Guide: Gods, Temples & Divine Powers

7 Wonders Duel: Pantheon adds Divinities that can be selected during Age I and invoked in later Ages. It also adds a Pantheon board, Grand Temples, two Wonders and new Progress tokens.

What Pantheon adds

  • Pantheon board
  • Divinity cards from five mythologies
  • Grand Temples
  • 2 new Wonders
  • 3 new Progress tokens

Five mythologies

The Divinities are grouped into five mythologies with different strategic themes:

  • Greek — civic effects
  • Phoenician — commercial effects
  • Mesopotamian — scientific effects
  • Egyptian — Wonder effects
  • Roman — military effects

Choosing gods in Age I

Pantheon changes Age I by letting players influence which Divinities will be available later. This creates planning before the powers themselves can be invoked.

Invoking Divinities

In later Ages, players can use the Pantheon board to invoke Divinities and resolve their abilities. Because the cost and timing vary, control of the card structure and economy still matters.

Grand Temples

Grand Temples replace Guilds in Age III. They are worth victory points and create another reason to track symbols and access in the final Age.

Compatibility with Agora

Repos Production explicitly states that Pantheon is compatible with Agora.

Who should add Pantheon?

Pantheon is a strong first expansion for groups that want more tactical powers and timing decisions while preserving the familiar three Age structure.

Related guides

Publisher source

Expansion details checked September 2026.

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