Root Underworld Expansion Guide: Duchy, Corvids, Mountain & Lake
Root Underworld explained: Underground Duchy, Corvid Conspiracy, Mountain map, Lake map, blocked paths, ferry movement and who the expansion suits.
Expansion guides and base-game compatibility.
Root Underworld explained: Underground Duchy, Corvid Conspiracy, Mountain map, Lake map, blocked paths, ferry movement and who the expansion suits.
Root Riverfolk Expansion explained: Riverfolk Company services, Lizard Cult rituals, extra Vagabonds, six-player support and who should add it.
Terraforming Mars Venus Next explained: Venus global parameter, 49 project cards, five corporations, floaters, Air Scrapping, Solar Phase and endgame implications.
Terraforming Mars Turmoil explained: Terraforming Committee, delegates, six political parties, Global Events, ruling policies, TR revision and endgame scoring.
Terraforming Mars Colonies rules explained: setup, 17 M€ colony building, trade costs, colony bonuses, trade-fleet timing, Solar Phase and solo adjustments.
Wingspan Asia explained: 90 new birds, standalone 1–2 player play, Duet mode, 6–7 player Flock mode, compatibility and what components are required.
Wingspan European Expansion explained: 81 new birds, round-end powers, player interaction, bonus cards, goals, compatibility and who should add it first.
Catan Explorers & Pirates explained: movable ships, settlers and crews, pirate lairs, fishing grounds, spices, missions, compatibility and 5–6 player requirements.
Catan Traders & Barbarians explained: five scenarios, Catan for Two, Event Cards, Fishermen, Rivers, caravans, barbarian attacks and 5–6 player requirements.
Blood Rage 5th Player Expansion explained: Ram Clan components, 24 5+ Gods’ Gifts cards, five-player setup and compatibility with Mystics and Gods of Asgard.