Terraforming Mars Prelude Expansion Guide
Terraforming Mars Prelude explained: 35 Prelude cards, five corporations, seven project cards, setup changes, solo adjustments and compatibility with other expansions.
Expansion guides and base-game compatibility.
Terraforming Mars Prelude explained: 35 Prelude cards, five corporations, seven project cards, setup changes, solo adjustments and compatibility with other expansions.
Wingspan Americas explained: 111 new birds, 40 hummingbird mini cards, the hummingbird garden system, goals, overlays and compatibility with Wingspan and Wingspan Asia.
Wingspan Oceania explained: nectar, redesigned player mats, 95 new birds, new food dice, goals, bonus cards and how it combines with other Wingspan expansions.
Catan Cities & Knights explained: commodities, city improvements, knights, barbarians, metropolises and compatibility with Seafarers.
Catan Seafarers explained: ships, islands, gold fields, the pirate, scenarios, 5–6 player requirements and how it combines with Cities & Knights.
Wyrmspan Dragon Academy explained: 80 new dragons, 25 caves, new objectives and Dragon Guilds, training tokens and a new round tracker with income choices when you pass.
Compare Spirit Island expansions including Branch & Claw, Jagged Earth, Nature Incarnate and Feather & Flame, with Events, tokens, spirits, complexity and what to add first.
Compare Root expansions including Riverfolk, Underworld, Marauder, Homeland, Clockwork and smaller packs, with new factions, maps, player-count impact and who each expansion suits.
Compare Terraforming Mars expansions including Prelude, Prelude 2, Venus Next, Colonies, Turmoil and alternate maps, with compatibility, complexity and what each changes.
Compare all four major Wingspan expansions in 2026: European, Oceania, Asia and Americas, including compatibility, new mechanisms, player counts and which expansion to add first.