The White Castle Scoring: Courtiers, Warriors, Gardeners & Resources
The White Castle ends after round 3 and adds several final-scoring categories to the Clan Points earned during play.
Remaining coins and Daimyo Seals
Convert remaining coins and Daimyo Seals to Clan Points using the final conversion table—1 CP for each complete group of 5 combined items.
Remaining resources
Food, iron and mother-of-pearl score according to the final resource conversion table on the player aid/rulebook.
Passage of Time
Score your final season/Passage-of-Time position: 3 CP in season 2, 6 CP in season 3, and the printed 10–15 CP value when advanced into season 4.
Courtiers
Each Courtier scores by location: 1 CP at the Gate, 3 CP on the first floor, 6 CP on the second floor and 10 CP on the third/Daimyo floor.
Warriors
Add the scoring value of your Warriors in Training Yards, then multiply that value by the number of your Courtiers inside the Castle (Courtiers remaining at the Gate do not count for this multiplier).
Gardeners
Each Gardener scores the Clan Point value printed on the Garden card it occupies.
Highest Clan Point total wins
Add all final categories to points earned during play and use the official tiebreak if necessary.