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Finspan

Explore Finspan’s ocean zones, fish engine, eggs, young, schools and four-week structure, with Stonemaier sources.

GAME AT A GLANCEFinspan

Explore Finspan’s ocean zones, fish engine, eggs, young, schools and four-week structure, with Stonemaier sources.

1–5 Players45–60 MinutesAges 10+

Play fish into three ocean zones—sunlight, twilight and midnight—then dive through columns to activate abilities.

Over four weeks, eggs hatch into young and young can form schools, while achievements and card effects reward different patterns in the growing marine tableau.

Why We Love It

Finspan simplifies the habitat-engine idea into a brisker structure where fish move through depth zones and reproduce. The engine is easier to enter than heavier tableau builders but still rewards sequencing and timing.

About Finspan

Play fish into three ocean zones—sunlight, twilight and midnight—then dive through columns to activate abilities.

Over four weeks, eggs hatch into young and young can form schools, while achievements and card effects reward different patterns in the growing marine tableau.

Game at a Glance

≈

Fill Ocean Zones

Place fish into sunlight, twilight and midnight areas.

↓

Dive Through Columns

Activate fish powers while moving deeper through an ocean column.

●

Grow New Life

Turn eggs into young and young into schools for later value.

★

Score Achievements

Build toward public and card-based scoring opportunities across four weeks.

What is Finspan?

Finspan is a marine-research engine builder designed by David Gordon and Michael O’Connell. Players discover fish in the Sunlight, Twilight and Midnight zones of their personal ocean.

The game lasts four weeks and Stonemaier lists it for 1–5 players in 45–60 minutes.

How the game works

Fish cards occupy different depths and generate benefits as players dive through their ocean. Eggs can develop into young, and groups of young can form schools, creating a progression system separate from Wingspan’s habitat rows.

Final scoring includes fish, eggs, young, schools and achievements.

The decisions that define it

The central question is how quickly to convert early card placement into repeated dive value. A fish with a useful power matters most when there are enough future dives to trigger it.

Resource and board-space constraints also make the depth at which a fish enters your ocean strategically important.

Who is it for?

Choose Finspan if you want a lighter, shorter entry in the broader Wingspan family with a marine theme and personal engine.

If you want more complex cave development, compare Wyrmspan.

How to learn Finspan

Each player takes six turns in each of four weeks: place a fish or dive at one of three sites. The first three week ends award achievements; after the fourth, score visible fish, consumed fish, eggs, young, schools and game-end powers. The full rules guide walks through a turn, and the scoring page has the point values and tiebreak.

When you know the base game, the strategy guide examines dive-column timing and population conversion.

Finspan: Sharks & Reefs

The 2026 Sharks & Reefs expansion requires the base game and adds reef overlays, new fish and sharks, coral tokens, achievements and replacement solo components. It adds a coral-building consideration to the familiar dive sites. Start with the base game if this is your first session; see the expansion guide for confirmed contents and scoring changes.

Learn Finspan in depth

Publisher sources & scope

Checked September 15, 2026. This is a researched base-game hub; use the publisher rulebook for exact card and faction interactions.

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