The Fellowship of the Ring: Trick-Taking Game has 18 numbered chapters. Each chapter card lists the characters available, marks any required roles and tells you whether success is short or long. Chapters can be chosen individually, but Office Dog recommends the numbered order for the story. This roadmap explains what the rulebook’s labels mean without replacing its chapter cards or publishing a solution for each scene.

Short and long victory are different commitments

A short chapter is completed when every character chosen for the current round achieves their printed goal. A long chapter spans several rounds to finish the roster. After a successful deal, set completed characters aside and deal again if unfinished roles remain. You may choose a completed character again if a new hand suits it better, but you still must meet that character’s goal in the current round. Frodo is used in every round of a long chapter even after his goal has been completed. The chapter card may name roles exempt from roster completion. If a round fails, the rulebook gives options to restart the chapter or keep completed characters, as its long-chapter procedure directs.

What do Threats, events and gifts add?

When a chapter uses the Threat Deck, follow its instructions about which numbered Threat cards to include. A character drawing one places it faceup by their character, making the restriction or target visible. Special Threat cards may be assigned directly rather than shuffled into that deck. The lost card remains an important public fact: if its exact suit and rank would make a drawn Threat’s matching objective impossible, the rulebook provides a redraw exception.

Events can change setup or play for a particular scene. Gifts supply temporary benefits to named characters rather than permanent upgrades for every later game. The publisher’s rulebook says chapter or card text overrides the general rules, so the Chapter 1 walkthrough is a foundation, not a universal script.

A few useful chapter landmarks

  • Chapter 1: Frodo and Bilbo are required; the opening main deck and optional One Ring win teach the baseline.
  • Chapters 8–9: Black Rider Threats matter. The rulebook says their deck is no longer used from Chapter 10 onward.
  • Chapter 14: complete the three Moria events, with the Bridge last; the rulebook has separate solo and two-player notes.
  • Chapter 17: River cards act as a special winning condition, subject to the 1 of Rings; the two-player pyramid gets additional cards.
  • Chapter 18: the final chapter is always two rounds under its own setup. Do not assume every long-chapter procedure has the same length.

These are navigation cues, not exhaustive objective lists. Read the printed card and the rulebook’s chapter-specific questions for exact exceptions, especially when a character has a different hand size or a temporary effect.

What is The Road Goes Ever On?

The rulebook includes an optional replay mode after the story. It uses character cards with black or gold number boxes rather than white ones, includes Frodo and Gandalf, and uses Threat cards 1–7. For two or three players, randomly take four gold-box characters (one on its burdened side), three black-box characters, a gift and a special Black Rider. For four players or solo, the quantities rise to five gold-box and six black-box characters, plus a gift and special Black Rider. The group must complete the character goals across a long-style challenge and use the special Black Rider in one round.

In that mode the 1 of Rings holder takes Frodo and leads first in every round. The extra setup creates new goal combinations without requiring an unofficial expansion or an invented nineteenth story chapter. See the full rulebook for special Black Rider assignment and lost-card interactions.

Does The Two Towers add chapters to this box?

The Two Towers: Trick-Taking Game is a separate, standalone 2026 game whose English rulebook begins at Chapter 19. You do not need it to finish Fellowship’s 18 chapters or use Fellowship’s replay mode. If you own both, the sequel’s Road Goes Ever On instructions permit certain Fellowship characters in that optional mode. That cross-box compatibility is not a requirement for either base game.

Explore the guide: Game overview · Rules · Strategy · Solo and two players · Chapters and replay.

Sources and scope: Office Dog product page and publisher-linked English rulebook (PDF), checked October 4, 2026. This guide paraphrases the rules and adds editorial examples. Consult the chapter, character and event cards in your copy for exceptions; tactical judgments here are not claimed firsthand playtest results.

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