Carcassonne Inns & Cathedrals Expansion Guide

Carcassonne: Inns & Cathedrals is the classic first major expansion for Carcassonne. It increases the value—and risk—of roads and cities, adds large meeples, and supplies components for a sixth player.

What Inns & Cathedrals adds

  • 18 Land tiles
  • Inns beside roads
  • Cathedrals inside cities
  • 6 large meeples
  • Sixth-player meeple components
  • 50/100-point scoring tiles

Roads with inns

A completed road containing an inn scores more than an ordinary road. The trade-off is severe: if that road is unfinished at the end of the game, it scores nothing.

This turns some long roads into high-value commitments rather than safe incremental points.

Cities with cathedrals

Cathedrals do the same thing for cities: they increase the value of a completed city but make an unfinished cathedral city worth zero at final scoring.

Large meeples

A large meeple counts as two normal followers when determining control of a feature. It does not simply double the points that feature scores.

This makes feature-merging fights more tactical because a single large meeple can swing majority without requiring two separate placements.

Six-player support

The expansion includes the additional pieces needed for a sixth player.

50/100 scoring tiles

The scoring tiles make it easier to track scores beyond one lap of the normal scoreboard.

Who should add Inns & Cathedrals?

This is the cleanest first Carcassonne expansion because it deepens familiar systems rather than adding a separate mini-game. Roads, cities and follower majority still work normally; the stakes are simply higher.

Related Carcassonne guides

Publisher source

Expansion rules checked September 2026.

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