Game Guide Production & late pledge checked Oct 8, 2026

Hitman: The Board Game

Infiltrate iconic World of Assassination locations, manipulate guards and staff, steal disguises, set traps and race rival agents to eliminate a modular target before they do.

♟1–4 Players ◷~1 Hour in Previews ▣2027 Fulfillment ⚙Competitive Sandbox ◆Official Solo Mode

Hitman: The Board Game is an officially licensed tabletop adaptation developed by MOOD Publishing in collaboration with IO Interactive. One to four agents enter a location, collect tools and disguises, manipulate NPC movement and try to eliminate the contract target before another player claims the kill.

The crowdfunding campaign finished at roughly €860,279 from 3,960 backers. The pledge manager remains open to new orders in October 2026, while MOOD Publishing has already shown first production samples and says the final rulebook/manufacturing work is progressing.

Why it stands out

The strongest adaptation idea is modularity. Targets are not permanently attached to their videogame locations: target-specific rooms, events and behaviors can be inserted into different maps, creating contracts that never existed in the digital games.

Why this has strong search potential

HITMAN is a mainstream videogame franchise with a much larger audience than a typical hobby release. Search intent also remains active after the campaign because the pledge manager is open, production is underway and buyers are comparing the €60 base game with gameplay, acrylic and miniature bundles.

Long-tail opportunities include Paris vs Sapienza vs Hokkaido vs Haven Island, disguises, legal vs illegal actions, solo mode, Berlin, Signature Targets, standees vs miniatures, production status and the unusual differences between current July and December 2027 reward estimates.

Game at a Glance

1

Draw an Event

Targets, guards, staff and global conditions can change before you act.

3

Take Three Actions

Move, distract, attack, disguise, hide bodies, set traps or draw Agent cards.

◉

Stay Unnoticed

Legal actions keep suspicion low; illegal actions can trigger witness checks and harder guards.

★

Eliminate the Target

Use tools, traps and the environment to reach the contract target before rival agents.

How Hitman: The Board Game works

Each turn begins with an Event card. Location- and target-specific events can move NPCs, alter guard behavior, respawn resources or create temporary global effects.

The active agent then receives three actions. Current rules/previews list actions such as moving up to two spaces, breaking doors or cameras, distracting NPCs, setting traps, attacking, taking a disguise, hiding a body or drawing an Agent card.

Agent cards can also provide tactical one-off effects and attack boosts, helping the game recreate the improvised “plan, adapt, recover” rhythm of the videogames.

How witness checks create tension

NPC positions matter because an illegal action is much safer when nobody is in position to see it.

Players therefore need to manipulate guard and staff movement before committing to a risky action. Coins, distractions, doors and route planning are useful because they change who can witness what.

Editorial strategy principle: the best elimination route is usually the one that removes witnesses before it removes the target.

How disguises work

If you defeat an eligible character, you can spend an action to take their disguise.

Disguises let agents enter areas that would otherwise trigger trespassing or guard reactions. The exact restriction differs by map, so a disguise that is useful in Paris may function differently in Hokkaido or Sapienza.

This is one of the clearest adaptations of HITMAN’s videogame logic: clothing is effectively a permission system rather than a cosmetic bonus.

How combat works

Combat is deliberately simple. Your attack strength is compared with the NPC’s Alertness value.

A silent attack normally deals less raw force but is safer. Loud attacks can be stronger, while weapons and Agent cards increase your attack total.

If guards catch you while you are already exposed or performing illegal actions, their combat value can become harder to overcome. Other players may also interfere by playing cards into the contest.

How competitive is the game?

The default multiplayer experience is a race. All agents want the same contract target, but only one can claim the decisive elimination.

Rivals can interfere indirectly by changing NPC positions or consuming useful resources, and directly through Agent cards that affect an ongoing fight.

This turns the familiar single-player assassination sandbox into a shared-information tactical competition.

How modular contracts work

The base game separates locations from targets.

Each target brings its own event cards, standees and signature room/key-space components. Those elements can be inserted into different maps rather than staying permanently attached to the target’s original videogame mission.

MOOD Publishing uses examples such as moving Dalia Margolis’ Auction Room into another location or placing Silvio Caruso’s therapy setting somewhere outside Sapienza.

This modularity is the main source of replay value because it changes both route planning and target behavior.

Which locations are in the base game?

The €60 base game includes four locations:

  • Paris
  • Sapienza
  • Hokkaido
  • Haven Island

Preview material also states that the base game includes eight targets, creating many possible map/target combinations before expansions are added.

How Paris plays

Paris emphasizes target manipulation and access to loot.

The trade-off is that staff and guards move quickly, making poorly timed illegal actions easier to expose.

This makes Paris a useful introductory map because the location rewards the classic HITMAN loop of scouting, acquiring tools and creating an opportunity rather than forcing one narrow solution.

How Sapienza changes disguises

Sapienza makes guards more resistant to simple disguise play. Current publisher explanations say yellow disguises are insufficient against all guards on the map.

Players can compensate by tampering with the fuse box, manipulating NPC interactions or using tunnel routes that connect specific spaces.

The result is a map where route knowledge and environment manipulation matter more than simply finding the first useful outfit.

How Hokkaido works

Hokkaido changes trespassing rules further: players may need to match the correct disguise color exactly rather than relying on a broadly useful lower-level disguise.

The KAI system can also be hacked to interfere with rival agents who are trespassing.

This gives Hokkaido a stronger player-vs-player layer because the location itself can become a tool for forcing opponents out of position.

What does Haven Island add?

Haven Island is the fourth base-game location and expands the contract pool beyond the original launch trio of Paris, Hokkaido and Sapienza.

Like the other maps, it has location-specific events and routing rules rather than functioning as a reskin.

Because targets can be moved between locations, Haven Island also increases the value of every existing target rather than only adding one scenario.

How targets differ

Targets are not simply health values.

For example, preview material describes Dalia Margolis as unusually good at seeing through disguises, while Secret Documents can weaken her or reduce that advantage.

Viktor Novikov travels with a powerful bodyguard and can react to danger, making traps and hidden approaches more reliable than a reckless rush.

Francesca De Santis has a research-progress mechanism that can reset player positions and remove disguises if her work advances too far.

Does Hitman: The Board Game have solo mode?

Yes. MOOD Publishing explicitly includes solo play in the base-game pledge.

The solo system uses the same stealth, NPC movement and contract framework, but without human rivals competing for the target.

That distinction matters because the videogame series is primarily solitary, while the board game’s default multiplayer identity is competitive.

What does the Berlin Expansion add?

Berlin deliberately changes the normal contract structure.

Instead of one conventional target, five ICA agents are spread across the nightclub map. The first player to eliminate two of them wins.

Campaign development also added Combination Traps because Berlin’s mobile ICA agents do not behave like standard targets following a predictable path.

The expansion is included in the All Gameplay pledges and above.

What is the Signature Targets Expansion?

Signature Targets expands the modular target pool rather than adding only a new board.

That means its value compounds with every map you own: a new target can be inserted into the base locations and used with the same broader sandbox system.

The expansion is bundled with Berlin in the current All Gameplay reward.

Current Hitman board game late-pledge prices

RewardCurrent priceMain contents
Base Game€60Core game, 4 locations, base targets, cardboard standees, solo
All Gameplay€120Base Game + Berlin + Signature Targets
All Gameplay – Acrylic€195All gameplay + 100+ acrylic standees
All Gameplay – Miniatures€215All gameplay + 50+ miniatures
All-In – Acrylic€295Gameplay, acrylics, neoprene maps and component upgrades
All-In – Miniatures€315Gameplay, miniatures, neoprene maps and component upgrades

These are the reward prices displayed by Gamefound in October 2026 and can differ from the original live-campaign prices.

Base Game vs All Gameplay

The €60 Base Game is the cleanest option if you want to test the system without buying every expansion.

The €120 All Gameplay reward is the more important step for replayability because it adds Berlin and Signature Targets rather than merely upgrading component quality.

For a gameplay-first buyer, this is the key decision. Acrylic and miniatures come after deciding how much contract variety you want.

Acrylic standees vs miniatures

The acrylic version uses more than 100 location-specific standees, while the miniature version uses more than 50 miniatures with a more generic set for some guards, staff and crowd pieces.

This means “more pieces” does not automatically make acrylic inferior. Acrylic can preserve map-specific artwork, while miniatures prioritize sculpted table presence.

The price gap between the current All Gameplay acrylic and miniature tiers is only €20, so preference matters more than simple value-per-piece arithmetic.

What is the current production status?

MOOD Publishing posted its first production samples in August 2026 and said manufacturing preparation, serialized cards and the final rulebook were moving forward.

Wave 1 address/order locking took place during the summer, which means the project has moved well beyond prototype-only development.

That lowers some of the uncertainty compared with a fresh campaign, though manufacturing and freight risks still remain.

When will Hitman: The Board Game ship?

The current Gamefound page is slightly inconsistent, so buyers should read the exact reward they are ordering.

Base Game and All Gameplay reward cards currently show July 2027. The two current All-In late-pledge reward cards show December 2027.

Separately, the project timeline displays a May 30–June 30, 2027 shipping window. Because those fields do not perfectly agree, BoardGameArchive treats 2027 fulfillment as confirmed but does not promise one universal month for every reward.

How successful was the Gamefound campaign?

The campaign ended with approximately €860,279 pledged by 3,960 backers against a €100,000 goal.

It funded quickly and eventually reached more than eight times its target.

That demonstrates substantial demand for the licence and concept, but crowdfunding totals are not a substitute for post-release reviews.

Will Hitman: The Board Game be available at retail?

The campaign offered a verified retailer pledge, which indicates MOOD Publishing intends store distribution in at least some markets.

However, campaign items such as the Elusive Gift Box, premium component bundles and some promotional material should not be assumed to match a future retail copy.

Players who care only about the core gameplay can reasonably compare late-pledge cost against waiting for retail; collectors need to look more closely at campaign-only content.

Hitman compared with other videogame board games

GameShared appealMain difference
Gothic: A Shadow’s QuestFaithful videogame-location adaptationGothic is cooperative campaign RPG play; Hitman is a modular competitive sandbox.
HELLDIVERS 2: The Board GameMajor videogame licence and tactical adaptationHELLDIVERS 2 is co-op combat; Hitman focuses on stealth, routing and rival-agent interference.
Ragnarok the Board GameLicensed mechanics designed to reproduce familiar videogame systemsRagnarok is cooperative character progression; Hitman resets around modular contracts.
Baba Is You: The Board GameVideogame concept redesigned for competitive tabletop playBaba is abstract rule manipulation; Hitman is a spatial stealth sandbox.

Who may like Hitman: The Board Game?

The obvious audience is World of Assassination fans who enjoy experimenting with routes and improvised eliminations rather than replaying a fixed scripted mission.

It may also appeal to players who like interactive tactical games where the board state changes through events and opponent interference.

It may be less suitable if you want a fully cooperative campaign, dislike take-that interaction, expect hidden movement, or want a miniature-heavy all-in at a low price.

Seven things to check before ordering

  • The base game includes solo. You do not need an expansion for one-player support.
  • All Gameplay adds actual contract content. Berlin and Signature Targets matter more mechanically than acrylics or miniatures.
  • Targets are modular. They are not locked to their original videogame locations.
  • The base game has four locations. Paris, Sapienza, Hokkaido and Haven Island.
  • Acrylic and miniature sets are not numerically identical. Acrylic uses more location-specific standees.
  • Current late-pledge prices differ from original campaign pricing. Use the live Gamefound reward cards.
  • Delivery timing varies by reward. Current Gamefound fields show different 2027 estimates.

Hitman: The Board Game FAQ

How many players?

1–4 players.

Does it have solo play?

Yes. Solo mode is included with the base game.

Who designed it?

Ole Steiness.

Which locations are in the base game?

Paris, Sapienza, Hokkaido and Haven Island.

How does a turn work?

Draw an Event card, then take three actions such as moving, distracting, attacking, disguising, setting a trap or drawing an Agent card.

Are targets tied to one map?

No. Target-specific content can be mixed with different locations.

How much is the current base-game late pledge?

€60 as of October 8, 2026.

How much is All Gameplay?

€120.

What does Berlin change?

Berlin replaces the normal single-target structure with five ICA agents; the first player to eliminate two wins.

When will it ship?

Current Gamefound reward cards point to 2027, with July shown for most Base/All Gameplay rewards and December for current All-In late pledges.

Sources and scope

Checked October 8, 2026. Hitman: The Board Game is funded and in production but not yet a finished retail release. Gameplay descriptions use official development updates and prototype hands-on coverage. Current Gamefound reward prices and delivery fields can change while the pledge manager remains open. Strategy observations, value comparisons and buyer guidance are original editorial analysis; no firsthand review or final-production playtest is claimed. Editorial policy and corrections.

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