Scythe Expansions Guide: Invaders, Wind Gambit & Rise of Fenris
Scythe has three major boxed expansions plus smaller content modules. Invaders from Afar expands the faction roster and raises the player count, The Wind Gambit adds airships and alternate end conditions, and The Rise of Fenris adds a campaign that can also be broken into reusable modules.
Scythe expansion comparison
| Expansion | Main change | Best reason to add it |
|---|---|---|
| Invaders from Afar | Albion and Togawa factions | More factions and support for 6–7 players |
| The Wind Gambit | Airships and Resolution tiles | More movement variety and alternate endings |
| The Rise of Fenris | 8-episode campaign plus modular content | Campaign play and the largest strategic refresh |
| Encounters | Additional encounter cards | More event variety with almost no rules burden |
Invaders from Afar
This expansion adds Clan Albion and the Togawa Shogunate, including their faction mats, miniatures and tokens. It is the expansion to prioritize when your main goal is more faction matchups or a higher player count.
The Wind Gambit
The Wind Gambit adds airships with configurable abilities and Resolution tiles that can replace the standard game-end trigger. It changes mobility and late-game tempo without replacing Scythe’s core engine-building structure.
The Rise of Fenris
Rise of Fenris is an eight-episode campaign. It also contains modules that can be used after the campaign, so its value is not limited to one playthrough. It is the most substantial expansion for groups that already know Scythe well.
Scythe Encounters
Encounters adds more encounter cards to the game. It increases variety without adding a major board or phase and is therefore the lightest gameplay expansion.
Other Scythe products
The Modular Board changes geography and faction setup but is better treated as a board-variation product rather than one of the three main expansion boxes. Stonemaier’s current Scythe bundle also groups it with promo cards and accessories.
Which Scythe expansion should you get first?
Choose Invaders from Afar for more factions, The Wind Gambit for modular mechanical variety, or Rise of Fenris if your group wants the deepest new content and a campaign.
Detailed Scythe expansion guides
- The Rise of Fenris expansion guide
- Invaders from Afar expansion guide
- The Wind Gambit expansion guide
- Scythe Encounters expansion guide
Related guides
Publisher sources
Expansion line checked September 2026.