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Scythe Expansions Guide: Invaders, Wind Gambit, Rise of Fenris & More

Scythe has three major boxed expansions plus smaller content modules.

EXPANSIONSScythe expansion comparison

Scythe has three major boxed expansions plus smaller content modules.

Scythe expansion comparisonInvaders from AfarThe Wind Gambit

Scythe has three major boxed expansions plus smaller content modules. Duel of Meloch is a separate standalone duel whose pieces also add options to Scythe and Expeditions. Invaders from Afar expands the faction roster and raises the player count, The Wind Gambit adds airships and alternate end conditions, and The Rise of Fenris adds a campaign that can also be broken into reusable modules.

Scythe expansion comparison

ExpansionMain changeBest reason to add it
Invaders from AfarAlbion and Togawa factionsMore factions and support for 6–7 players
The Wind GambitAirships and Resolution tilesMore movement variety and alternate endings
The Rise of Fenris8-episode campaign plus modular contentCampaign play and the largest strategic refresh
EncountersAdditional encounter cardsMore event variety with almost no rules burden
Duel of MelochStandalone Scythe-versus-Expeditions duel; its faction, cards and player mat also work in ScytheA focused two-player star race, plus compatible additions for owners of the parent game

Invaders from Afar

This expansion adds Clan Albion and the Togawa Shogunate, including their faction mats, miniatures and tokens. It is the expansion to prioritize when your main goal is more faction matchups or a higher player count.

The Wind Gambit

The Wind Gambit adds airships with configurable abilities and Resolution tiles that can replace the standard game-end trigger. It changes mobility and late-game tempo without replacing Scythe’s core engine-building structure.

The Rise of Fenris

Rise of Fenris is an eight-episode campaign. It also contains modules that can be used after the campaign, so its value is not limited to one playthrough. It is the most substantial expansion for groups that already know Scythe well.

Scythe Encounters

Encounters adds more encounter cards to the game. It increases variety without adding a major board or phase and is therefore the lightest gameplay expansion.

Duel of Meloch

Duel of Meloch plays on its own: one side follows Scythe, the other Expeditions, with a compact map and first-to-four-star Triumph Track. It is also listed among Scythe expansion products because it brings a new faction and player mat, six encounter cards, three Factory cards and a redesigned combat deck to ordinary Scythe. The Duel map is not a substitute for the original Scythe board, and the standard Duel does not need Scythe. Read our standalone and compatibility guide for the precise modes and card-mixing limits.

Other Scythe products

The Modular Board changes geography and faction setup but is better treated as a board-variation product rather than one of the three main expansion boxes. Stonemaier’s current Scythe bundle also groups it with promo cards and accessories.

Which Scythe expansion should you get first?

Choose Invaders from Afar for more factions, The Wind Gambit for modular mechanical variety, or Rise of Fenris if your group wants the deepest new content and a campaign.

Detailed Scythe expansion guides

Related Scythe guides

Factions & Player Mats · Solo / Automa · Rules FAQ

Publisher sources

Expansion line checked October 4, 2026.

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