Everdell Expansions Guide: Pearlbrook, Spirecrest, Bellfaire, Newleaf & Mistwood
Compare Everdell expansions Pearlbrook, Spirecrest, Bellfaire, Newleaf and Mistwood, including what each changes, complexity and which one to add first.
Expansion guides and base-game compatibility.
Compare Everdell expansions Pearlbrook, Spirecrest, Bellfaire, Newleaf and Mistwood, including what each changes, complexity and which one to add first.
Compare Scythe expansions including Invaders from Afar, The Wind Gambit, The Rise of Fenris and Encounters, plus modular-board options and who each addition suits.
Spirit Island Nature Incarnate explained: eight Spirits, Incarna, 24 Aspects, Habsburg Mining Colony, tokens, scenarios and the Jagged Earth requirement.
Spirit Island Branch & Claw explained: two Spirits, France adversary, Events, Beasts, Wilds, Disease and Strife tokens, scenarios and complexity.
Root Homeland explained: Lilypad Diaspora, Twilight Council, Knaves of the Deepwood, two new maps, current compatibility and who should add it.
Root Underworld explained: Underground Duchy, Corvid Conspiracy, Mountain map, Lake map, blocked paths, ferry movement and who the expansion suits.
Root Riverfolk Expansion explained: Riverfolk Company services, Lizard Cult rituals, extra Vagabonds, six-player support and who should add it.
Terraforming Mars Venus Next explained: Venus global parameter, 49 project cards, five corporations, floaters, Air Scrapping, Solar Phase and endgame implications.
Terraforming Mars Turmoil explained: Terraforming Committee, delegates, six political parties, Global Events, ruling policies, TR revision and endgame scoring.
Terraforming Mars Colonies explained: colony tiles, building colonies, trading with trade fleets, costs, colony bonuses, Solar Phase integration and compatibility.