7 Wonders Duel Pantheon Expansion Guide: Gods, Temples & Divine Powers
7 Wonders Duel Pantheon explained: five mythologies, Divinity cards, the Pantheon board, Grand Temples, new Wonders and compatibility with Agora.
Expansion guides and base-game compatibility.
7 Wonders Duel Pantheon explained: five mythologies, Divinity cards, the Pantheon board, Grand Temples, new Wonders and compatibility with Agora.
Compare 7 Wonders Duel expansions Pantheon and Agora, including gods, the Senate, political supremacy, compatibility and which expansion to add first.
Dominion Plunder explained: 40 Kingdom cards, Loot, Traits, Treasures, Duration cards, Events and why it is one of the largest modern Dominion expansions.
Dominion Allies explained: 31 Kingdom piles, Favors, Ally cards, Liaisons, six rotating split piles and compatibility with other Dominion sets.
Dominion Menagerie explained: 30 Kingdom cards, Horses, Exile mats, Ways, returning Events and how the expansion changes Action-card flexibility.
Scythe Encounters explained: 32 new encounter cards, how they differ from the base deck, setup, replayability and when to mix them into your normal encounter deck.
Dominion Rising Sun explained: 25 Kingdom piles, Shadow cards, Prophecies, Debt, Events and its status as the 16th released expansion before Arcana.
Dominion Renaissance explained: 25 Kingdom cards, Coffers, Villagers, Projects, Artifacts and why it is a strong modern first expansion.
Dominion Prosperity explained: current 2nd Edition, 25 Kingdom cards, Platinum, Colony, Victory tokens, expensive cards and wealth-focused strategies.
Dominion Seaside explained: current 2nd Edition, 27 Kingdom cards, Duration cards, next-turn effects, major themes and how it combines with other Dominion sets.